Here you'll find a server list allowing you to hop into one of the game's many lobbies, called Bevins, where you can interact with other players. To test out the new material, you'll travel through linking books in your Relto's hut to an area called the Nexus. For any Uru veterans, this is old news, but the previously released content remains a worthwhile adventure experience to anyone that missed out in 2003. To complete an Age, you'll need to find special cloths scattered around to unlock the exit door. After completing each of Uru's Ages, you're treated to bits of an intriguing and well-paced storyline that gradually disentangles itself from its initial state of incoherence. If you haven't experienced Uru: Ages Beyond Myst and are unfamiliar with the storyline, you'll be in for a tantalizing narrative. Eventually you'll find yourself in the Cleft, an Age vital to rediscovering the history of an ancient race called the D'ni. Acquiring it is a bit of an adventure in itself, but if you watch the cheesy tutorial video on Uru Live's site you should be fine. Through the Ki's clumsy interface, you can chat with other players in the game, write notes, and take pictures. The first thing you'll need to do is collect a Ki, which acts as the game's communication device. It's a game for puzzle aficionados and, more specifically, those who enjoy a distilled and very specific form of role playing. This isn't an MMOG where you collect experience points, grind mobs, and strive for more powerful items.
Upon loading up a game, customizing your avatar's appearance with a fairly limited character creator, and setting foot in your home base, an Age called Relto, you immediately encounter Uru Live's most distinct feature: an unprecedented lack of direction. Otherwise, you may want to carefully consider what diving into Uru Live entails, since as of right now it's basically Uru: Ages Beyond Myst with an online infrastructure. If you're a casual fan of adventure games and never played Uru before, you'll have significantly more to accomplish, including tangling with some challenging puzzle designs. Cyan Worlds is currently working to add new content and curiosities, but as of yet, there isn't that much new to see. Old Ages can be played through again with others, which can be helpful if you're stuck, but there's no pressing need as their design caters to solo play. As a result, Myst veterans uninterested in plugging through Uru's content again will be left with a dearth of things to actually do, shifting the onus of gameplay creation to the community. Though these puzzles can be fun and require precise, coordinated actions, they're over rather quickly. Uru Live was eventually picked up again, and the result of Cyan Worlds' renewed development efforts is what you see today, a version of Uru that finally works online.Ī few new Ages, the Myst mythos' term for puzzle areas, have been added, two of which require up to eight players to band together and solve cooperatively. If you weren't aware, Uru Live was originally supposed to have been released in 2003, but the online portion was axed and thought to be lost.
That's mostly because the majority of Uru Live's puzzles and environments were already released in 2003 with Uru: Ages Beyond Myst and its expansions.
It's an online adventure game, yet the bulk of its content is tailored for solo play.
The long awaited Myst Online: Uru Live finally launched earlier this year, and playing it turns out to be a peculiar experience.